Greeks is a Civilization that focuses heavily on culture and becoming suzerain over city-states. I will explain how to win a game of Civilization 6 as Greeks with Pericles as leader. What are the civ's strengths, strategies and win conditions? This guide is focused on the Gathering Storm expansion.
Become suzerain of as many city-states as you can because Pericles Greeks have a 5% culture boost for every city-state, and to synergize with that the Acropolis (Theater Square replacement) grants 1 envoy once it is built. Easiest victory is cultural. However, you can achieve other victories through being way more advanced in the civics tree and having the most city-state bonuses.
Greece, led by Pericles or Gorgo, is a civilization in Civilization 6 that excels in cultural and diplomatic victories. With their unique ability "Plato's Republic," they gain an additional Wildcard policy slot, providing flexibility in their government and policy choices. Greece's unique unit, the Hoplite, is a powerful early game unit that can gain combat bonuses when adjacent to other Hoplites. Their unique building, the Acropolis, boosts their culture output and provides additional Great Writer, Artist, and Musician points. With a focus on generating culture, building Wonders, and accumulating Great Works, Greece strives to become a cultural powerhouse and influence other civilizations through their tourism and diplomatic prowess.
Gain an additional Wildcard policy slot in all Governments
"Just because you do not take an interest in politics doesn't mean politics won't take an interest in you"
+5% Culture per city-state Greece has Suzerainty over
Unique district of the Greek Civilization. It replaces the Theater Square and can only be built on Hills.
Research
Base Cost
Maintenance
Pillage Yield
Location requisites
Required to build
Drama and Poetry
27
1
Gold
Must be built on hills
None
Additional information
Greek unique anti-cavalry unit. It replaces the Spearman and has a bonus for Combat Strength when adjacent to another Hoplite.
Cost
Upgrades to
Resources needed
Strength
Movement
Bronze Working
65 or 130 or 260
Pikeman
-
28
2
Common abilities:
Special abilities:
Special traits:
Strategy
The Hoplite is an early game unit that must attack in pairs for the +10 bonus, making them a bit cumbersome in some strategies. Nonetheless, Hoplite is a great unit due to not requiring a strategic resource and a quick tech path to get them. With the +10 bonus the matchup against a Swordsman favors the latter by only 2 Combat Strength. However, the swordsman has a way higher cost in production and resources. If you're going for an early game strategy with the greeks, then you must take Oligarchy, making it possible for the hoplite to have a combat strength of 42
Greece exhibits a tier 3 start bias towards desert hills, grass hills, plains hills and tundra hills. This is in order to increase the odds that you will be able to construct an Acropolis.
In my personal strategy for playing as Greeks, I prefer an expansive approach. I prioritize policies and governors that accelerate settler production, allowing me to quickly establish settlements on coastal tiles and expand to other continents.
Pericles is not as good as Gorgo at domination victories. The only advantage in this regard is the Hoplite in the early game, which is a strong and easy to amass unit. However, I would recommend going the domination path early only if you get the suzerainty of military city-states with good bonuses such as Akkad, which makes it so your Hoplites attacks do full damage to city walls.
Greeks don't really have an advantage when going for a science victory, unless you use the additional policy cards properly at the beginning in order to get great scientists or science bonuses. The rapid civics advancement will also help with technology boosts.